• Name:

    mRagePointsI

  • Displayed name:

    Rage points I

  • Description:

    When making an attack that deals physical damage while raging, you can spend 2 SP to gain 1 Rage point a.k.a. RP, up to 1 time.

  • Cost:

    0

  • Script:

    sRagePoints.create.other(Rage points) sRagePoints.min.set_(0)

  • Duration:

    -1

  • Type:

    0

  • Recurrent script:

  • Add ons:

    • Condition:

      has(mRage) & (slashingDamage|piercingDamage|bluntDamage)

    • Description:

    • Variables:

      vMaxRagePoints.add(1)

    • Script:

    • Action effects:

      • Use case:

        1*(vRagePoints>0)

      • Name:

        Rage points

      • Description:

        The user spends {2*vRagePoints} SP to gain {vRagePoints} Rage point(s).

      • Script:

        sRagePoints.current.change({vRagePoints})

      • Variables:

        vRagePoints.slider(Rage points,0,vMaxRagePoints,1)

  • Upgrades:

    • Name:

      mRagePointsII

    • Displayed name:

      Rage points II

    • Description:

      Increase the number of time the user can spend SP to gain RP to 2.

    • Cost:

      expCost(800,400)-200

    • Script:

      mRagePointsI.displayedName.set(Rage points II) mRagePointsI.description.replace(to 1 time,to 2 times)

    • Duration:

      -1

    • Type:

      0

    • Recurrent script:

    • Add ons:

      • Condition:

        has(mRage) & (slashingDamage|piercingDamage|bluntDamage)

      • Description:

      • Variables:

        vMaxRagePoints.add(1)

      • Script:

      • Action effects:

        No effects

    • Name:

      mRagePointsIII

    • Displayed name:

      Rage points III

    • Description:

      Increase the number of time the user can spend SP to gain RP to 3.

    • Cost:

      expCost(1200,400)-400

    • Script:

      mRagePointsI.displayedName.set(Rage points III) mRagePointsI.description.replace(to 2 times,to 3 times)

    • Duration:

      -1

    • Type:

      0

    • Recurrent script:

    • Add ons:

      • Condition:

        has(mRage) & (slashingDamage|piercingDamage|bluntDamage)

      • Description:

      • Variables:

        vMaxRagePoints.add(1)

      • Script:

      • Action effects:

        No effects